using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public partial class ArchivePanel
{
    private RectTransform m_ArchiveBlankRectTransform;
    private Button m_ConfirmButton;
    private Button m_CancleButton;

    public override void InitializedObj()
    {
        base.InitializedObj();

        m_ArchiveBlankRectTransform = UIObj.transform.Find("ArchiveBlank").GetComponent<RectTransform>();

        m_ConfirmButton = UIObj.transform.Find("Confirm").GetComponent<Button>();

        m_CancleButton = UIObj.transform.Find("Cancle").GetComponent<Button>();
    }
}
